One of many good points from Matthew Viglione’s talk is this: Go on all stores.
- Going mobile and not only PC “made it possible to fund our next game”.
- Going PC first helped us use that audience for the mobile launch.
- Releasing on IndieGameStand was really succesful because of the community we gathered there.
Matthew is one part of SomaSim Games with his partner Robert Zuzek. Together they’ve made 1849, Project Highrise and are currently developing a new game.
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