Artistic influences of an aspiring artist

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artistic influences

By Fleischer-Bot

Fleischer-Bot is a student who loves animation, drawing, and writing,
and hopes to become a filmmaker

My Artistic Influences

As someone who wishes to get into the fantastic, creative industry of animation, I have tried my best at bringing forth my imagery into tangible reality through that most magic of conduits, the pen (and, in some cases, touch-screen interface with my finger). The following are people whose vision has inspired me greatly; both in how I envision my imagery, and whose style have influenced my own, as nebulous as it is currently:

Jhonen Vasquez

The artist who inspired me to get into drawing, which lead to me falling in love with animation. This artist’s angular, literally edgy style really spoke to me, possibly due to the exaggerated emotions, expressions and positions his drawings usually show. His characters, either very tall, very short, or with varying limb sizes, always manage to widen their eyes, mouths, or teeth, spread out or contort their faces, and make their bodies either very imposing or very shrewd. I love styles like this, as they showcase the artist’s inner motion, and so have greatly influenced the way I mentally view (and wish to develop properly) my characters, creatures, and other assorted ideas in terms of how they look, express, and move.

Michel Gagné

This artist and animator truly brought forth my love of animation into being. If Jhonen’s artwork represents his inner motion, Gagné’s artwork and animation is of his soul. The extremely fluid drawings and animation that he creates are of nothing I have ever seen in any other animated film or production, 2D or otherwise. His art seems to crawl, creep and explode within the pages of his graphic novels, and his animation seems to want to burst from the screen itself. Both the static and the moving artwork are of this artists’s lifeforce, and have made their mark internally with how I want to approach and produce hand-drawn animation: fluid, dynamic, and most importantly, alive.

Robert Valley

This artist’s art-style, much like Vasquez’s, is angular, but the distinction is that the limbs, body, and head of his characters are usually very, very long, and the facial features are very caricatured, all of it captured in a sort-of hyper-realistic style, leading to some fantastic bodily and facial expressions, both in static and animated art; actions such as running, for example, showcase the body’s exaggerated limbs as if they were reaching out to the page’s, and screen’s, limits. For the art I wish to draw and make move, Valley’s style, much like Vasquez’s, is just as inspiring in terms of developing character designs, expressions (bodily and otherwise), and movements.

These three artists and their productions have helped nurture my creative side, and have given me focus on my own art, of which I hope to showcase in every way I can, when it’s ready.