5 beautiful games

5 Beautiful Games You Should Know

We asked the Craft community what games have the most beautiful visuals. Here’s the top five, with five very different but all very gorgeous looks.

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Creative Processes: Motion Designer Pedro Allevato

My key feature when it comes to animation is imagination, it’s all me in my own mind bringing my ideas to life in my favorite art form which is animation. The thing is I’m not too smart when it comes to anything art related, I never took animation class, I never studied forms of art, I kinda just grab a piece of paper or my drawing tablet and draw whatever i feel like drawing. If you were to ask me the basics of animation i wouldn’t know what to tell you, which is funny considering people actually ask me that.

Spash

Everything In Its Right Place

It was little over a year ago now that I first sat foot in the Craft office. A humble, but stylish room located on the top floor of an old building in the heart of Copenhagen. Built in 1854, it had previously served as nothing less than both the Danish Navy’s Recruit Facility and later a girls school. Now though, the building houses many different firms, among these the newly started Craft. As I entered the office, there stood my two new colleagues, Emil and Frederik, the founders of Craft. I knew them both well though, as they had been friends of mine for close to ten years (not going to lie, there was probably a little bit of nepotism involved in my hiring), but hey – they needed someone who could work for close to no pay and I was that guy.

Splash Image

Storytelling In An Image

A film that is totally strange to us means we can’t relate to any of the characters, we can’t recognize how the world works, and the storyline feels convoluted. A movie that is completely familiar lacks anything interesting. We don’t care that John Doe gets up every morning at a quarter till 8 and downs a coffee. We already know what a day at college or at the office looks like. What makes a film great is being able to relate to the characters, seeing them do those familiar things, but at the same time seeing that they aren’t quite like us.

Film atmospheres

Film Atmospheres – A Sonic Focus Pull

“We gestate in Sound, and are born into Sight, Cinema gestated in Sight, and was born into Sound”- Walter Murch. One of the most integral parts of our job as sound designers and composers is being able to listen to sounds out of context. We have to be able to decontextualise sounds from the source of what creates it; from the predetermined emotional perception of what things sound like.

5 concept artists

5 Concept Artists You Should Know

If you don’t know them yet, here’s an opportunity to do exactly that 🙂 We asked the community on Reddit, Twitter and Craft who their favourite concept artist is.

Here are their answers.

A tool for storytellers

Introducing Ecologies. A Useful Tool For All Storytellers To Start A Project

A film that is totally strange to us means we can’t relate to any of the characters, we can’t recognize how the world works, and the storyline feels convoluted. A movie that is completely familiar lacks anything interesting. We don’t care that John Doe gets up every morning at a quarter till 8 and downs a coffee. We already know what a day at college or at the office looks like. What makes a film great is being able to relate to the characters, seeing them do those familiar things, but at the same time seeing that they aren’t quite like us.

2 Steps To Make Your Art Enthralling

2 Steps to Make Your Art Enthralling

A film that is totally strange to us means we can’t relate to any of the characters, we can’t recognize how the world works, and the storyline feels convoluted. A movie that is completely familiar lacks anything interesting. We don’t care that John Doe gets up every morning at a quarter till 8 and downs a coffee. We already know what a day at college or at the office looks like. What makes a film great is being able to relate to the characters, seeing them do those familiar things, but at the same time seeing that they aren’t quite like us.

Concept art Scuffle Scoundrels

Artwork From The Pirate-Battle Arcade Game ‘Scuffle Scoundrels’

Seeing how the early version of this pirate game was a huge success at conferences and expos, the team behind the game decided to add an extra layer of visual appeal. After all, what is a ship without its captain and crew? They therefore designed a marvelous line-up of creative characters, making the game radiate with personality and humor. We will in this blog like to share with you some of the amazing artwork produced, with a specific focus on the character design process.

Making comics

The Joy of Making Comics

Hello, everyone! I’m Marceia Patterson, a freelance artist who is also the creator of an independent fantasy webcomic called Never Normal, which can be viewed anytime at never-normal-webcomic.tumblr.com. The comic depicts the story of a boy named Pip who stumbles upon the vivid city of Nevernorm, only to find it inhabited entirely by whimsical monsters. I’ve working on Never Normal since 2015, and today I’d like to discuss with you the process of making this webcomic.

Seven Components of Design

Seven Components of Design: A definition For All Storytellers

‘Design’ is an incredibly broad term and there is no widely accepted unifying definition. Yet, understanding what the process and product aspects of design are can be very valuable to everyone trying to tell a story and managing a creative process.

Here I’ll unfold a definition based on design theory. It should leave you feeling empowered as a storyteller slash designer, knowing the cogwheels of what you’re already doing on a daily basis, yet with a better sense of what the act of designing actually consists of.

I am Dyslexic

The making of an award winning student film

My name is Katie Wyman, I recently graduated from Falmouth University’s Animation and Visual Effects Degree course. During my final year of the course I was Co-Director of the 2D/3D animated student film ‘I AM DYSLEXIC’, which has so far won multiple awards and been screened at dozens of festivals around the world. I’m going to walk you through our, at times, unconventional process of making this short film.

My Imagination Is Infinite

My intellect may not be on the highest level but my imagination is infinite

My key feature when it comes to animation is imagination, it’s all me in my own mind bringing my ideas to life in my favorite art form which is animation. The thing is I’m not too smart when it comes to anything art related, I never took animation class, I never studied forms of art, I kinda just grab a piece of paper or my drawing tablet and draw whatever i feel like drawing. If you were to ask me the basics of animation i wouldn’t know what to tell you, which is funny considering people actually ask me that.

my creative process

Animator Sorren Jones: My Creative Process

I begin a project once a potential story idea hits me. This really can be at anytime, from general observation, a discussion with a friend, inspiration from another source, or just plain out the blue. I jot everything down, nothing is too messy, usually plain text to start with, then I build on the text until I have a beginning, middle and end of a story I want to develop. I remain open minded about changing details all the way to the very end, I think flexibility is important.

Sources of inspiration

Illustrator Sarah Walsh: My Sources of Inspiration

Illustration, music, film and theatre.I feel that if I’m in a bit of a block I go to these four sources and without fail an idea will always be sparked.

balancing regular and creative work

Balancing Regular and Creative Work

When I was at university studying for my degree in animation I had (and still have) this great desire to work in the creative industry. I even got lucky a few times assisting professionals at the BBC studios and sat in on meetings at the Walt Disney Studios in Burbank, California. I got positive feedback on the work I was doing and greatly enjoyed working on my craft full time. I graduated with a good grade, then nothing, well not professionally anyway.

Calvin and Hobbes creativity

Useful urgency: How you can use last-minute panic to get more creative

In this post I’ll share tips on how you can force creativity by using urgency to your advantage. I’m doing this on a daily basis to reach the plethora of goals I have to meet in starting my own business.

working with ideas

My Creative Process: Working with Ideas

I’m the type of person who feels like when they have a good idea I have to stick with it. As soon as I have an idea I immediately grab a pen and paper and scribble down anything that comes to mind. I look towards film and tv and if I hear a line of dialogue that catches my attention I unlock my phone and write it down to come back and reference later.

purpose in art

The Importance of Purpose in Art

I have been a big fan of cartoons my entire life. Before making my way to an animation program in college, my art education consisted of basic school courses and a lot of self-teaching by copying characters from shows, movies, magazines and comics I liked growing up.

I’m aware this approach into the art world as a kid is hardly unique to myself. In fact, I recently had a long chat with a friend’s teen sister who – like many other artists her age– is slowly shaping up her own artistic growth in the same way. While discussing drawing how-to’s and what makes cartoons tick, I was reminded of my younger self and immediately felt compelled to share with her a tip I wish I’d known or understood at her age: I’m talking about the concept of purpose while drawing. It’s something that took a long time to “click” and take root in my head, and yet I believe it to be such a crucial artist’s tool I still kind of kick myself for not getting there sooner. But hey, I was younger, more inexperienced, and well…you live and you learn.

following craft

Following Craft: December 2016

In December we decided to focus more on Asia in 2017, starting with Japan and South Korea. Therefore we’ve set out to go there for two months, meeting with content creators, universities and anyone in the animation, manga and animé industry. If any of you have contacts or projects from the region that would be deadly-awesome, then please reach out, so we can get the platform filled with these new types of content.