18 ways to show your process

18 ways to show your process

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The more you share the higher chances your posts have of engaging people. And the higher engagement the higher chance of a successful project. Luckily you got your process to share! Whether you're an individual artist trying to make it big, a student who wants her portfolio to be found or an indie game studio developing your third game, you always have your creative process at the very core of your project. And people love to see what you're doing, even when it's raw and unpolished. In this blogpost I'd like to give you ideas for how to share your process to get a channel with high diversity. Or just give you ideas for what to start out with.
Pomodoro Technique

I tried the Pomodoro Technique for 7 days. Here’s what you can learn from it

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It’s not for everyone, but you should give it a try. Work focused in 25 minutes and then take a 5 minute break. Rinse repeat. I was sceptical at first — it reminds me of diets and the endless tips to make you more productive swarming on Youtube. But I’m pretty sure I’m gonna stick with this technique actually. It feels great dividing your tasks into small sprints; small “successes” if you like. Let me introduce you to it.
Argue like you're right

27 tips on running a creative project

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At Craft we work with monthly goals. They are part company oriented, part personal goals. This July I decided to get a lot of inspiration from clever people, including reading three books on leadership and entrepreneurship.  This brought me to 'Originals' by Adam Grant. He unfolds how one can create a company where original ideas flow and creativity is encouraged. The book is 250'something pages long, so to save you the trouble, I've gathered some of the best tips based on extensive research and social studies.
How a 2500 year old book can help you build a company today

How a 2500 year old book can help you build a company today

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Sun Tzu’s “The Art of War” is a 2500 year old book still used in teaching on military academies and on leadership courses worldwide. Plainly, the thoughts on strategy and leadership still resonates with a 21st-century audience. I’ve collected the best quotes and interpreted how I believe they can apply to building a company in 2017.
Oxenfree splash

Animated Films Through an Interactive Lens

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Games as a cinematic storytelling medium have usually told their stories with a live-action aesthetic; what better way to get the audience to relate and put themselves in the shoes of characters than by having realistic ones, right? However, some games have taken the approach of mimicking animated films in the way the look, feel, storytelling, and, sometimes, pacing is approached and executed. Here’s a look at a game that used this particular way of game-making in order to tell their story from a unique perspective.
Preparing For San Diego Comic Con

How to Prepare for San Diego Comic Con

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Attendance swells to 125K and Saturdays are always wall to wall people. If you’re going to San Diego to exhibit for the first time, here’s how to prepare!
Marketing your project splash

Marketing your project: Lessons we learned, you can apply today

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I am Jack Hoyle, a.k.a. T-rex Studios and I have been a professional illustrator for about 5 years now. After graduating college with a BA with a concentration in illustration, I started working at the family business (where it was safe). During that time I took art jobs on the side while the day job paid the bills. After doing this for about 10 years I took the leap into the freelance art world. The change from part time freelancer to full time freelancer wasn’t as easy as I would’ve liked to have been. It is worth pointing out that I did marry well, and her job still paid the bills while I was getting started. In the beginning I did some pro bono work for some authors and clients just to build my portfolio and get my name out there.
freelancing as an illustrator

Illustrator Jack Hoyle About Freelancing & His Process

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I am Jack Hoyle, a.k.a. T-rex Studios and I have been a professional illustrator for about 5 years now. After graduating college with a BA with a concentration in illustration, I started working at the family business (where it was safe). During that time I took art jobs on the side while the day job paid the bills. After doing this for about 10 years I took the leap into the freelance art world. The change from part time freelancer to full time freelancer wasn’t as easy as I would’ve liked to have been. It is worth pointing out that I did marry well, and her job still paid the bills while I was getting started. In the beginning I did some pro bono work for some authors and clients just to build my portfolio and get my name out there.
work life tools for creatives

5 Great Work Life Tools for Creatives

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Working in the creative industry means there's a lot of focus on creating, producing and promoting... But not very often do we stop up and think about how we are doing things. As our passion here at Craft is the creative process, but just as important is planning for the future and reflecting on our learnings. That's why in this post, I'll present some tools that can help you get more structure in your work life.
indie game developer tools

Sky Labyrinth - A Closer Look at Developer Tools

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We began on July 1st, 2015 by designing and prototyping over the course of 8 months – a small indie team working evenings and weekends. We continuously iterated on the implementation of our core game design: an autorunner (a la Temple Run) that allows the player to go in many directions, rather than left or right. Dubbed “Omni-directional Runner”, while the implementation details changed frequently, we remained true to this simple high-level design. Upon arriving at a suitably fun and playable implementation, based around solving mazes, we began building out a simple tool to create content titled MazeGen. When fed a number of prefabs (components of a maze) along with a number of optional parameters, MazeGen instantiates a playable maze. As we would later come to realize, this was the embryo that would eventually grow into our suite of developer tools.