entering the animation industry

Helpful Hints in Preparing for the Workforce

/
In reviewing portfolios, chatting with students, studios, and colleagues (as well as my own experience as a member of the artistic community and also having served as a recruiter), there are a few things I’ve noted below which may be of particular importance for graduates to consider in preparing for the workforce.
creating a webcomic

Creating a Webcomic With Jeremey Chinshue

/
Hi! I’m Jeremey Chinshue, or “TerminalMontage” on the internets. I’m a 2D-Animator, Comic Artist and Storyboard Artist. Right now I mainly work for Butch Hartman (of Fairly Oddparents fame), but I also do some freelance work and lately I’ve been trying to get out more parody cartoons on my Youtube channel!
game art process

The Creative Process of Game Artist Student Tim Schipper

/
Heya! My name is Tim Schipper, I’m a sprinter game artist from the Netherlands who is about to graduate in my 3rd year of the 4 year game art course at the GL Utrecht. I love coffee, making horrible puns and I’m passionate about game art. In my spare time I draw art, practice, mess around in Unity3D, make pixel dailies for twitter, work on several projects which I sometimes with do with fellow developers or sometimes personally. I’m aiming to do anything that will contribute to a wider skill set so I can function as an indie.
Producing Animation Splash

Thoughts on Producing Animation

/
By Frederik Villumsen
animation film or graphic novel

The Differences Between Making An Animation Film And A Graphic Novel

/
I’m a filmmaker and writer from London. I’ve been making animation both long form and short form for film and video games. I’ve worked as the lead artists for film and games companies including The Moving Picture Company (Harry Potter 3, 4, Alien vs Predator and Batman), Double Negative (Harry Potter 5), Aardman Animation (Pirates!), Splash Damage (Brink), Codemasters (Operation Flashpoint 2) and Lionhead (Fable).
staying motivated

6 Tips On Staying Motivated

/
It’s not a one-size-fits-everyone solution, but it’s kept me going for years now, so something is probably useful to others than me. Here we go.
3d sculpting

How Digital Sculptor Francesco Orrú Creates Stunning Miniatures

/
My name is Francesco Orrù, I’m 27, from Italy and I’ve lived in London 4 years now. I’m a digital sculptor and freelance 3D artist with a background of 3 years now I’m in 3D printing, games and wargame miniatures.
A Look At Game Design

My Creative Process: A look At Dan Kenny Game Design

/
My name is Dan and I am an independent game developer based in Kilkenny, Ireland. For the last few years, I have worked on my own game projects with a focus on narrative and immersion. As with most creative processes, be it games, animation or something else it begins with an idea. Now, that idea or ideas usually come in bits and pieces throughout the entire development of a game. Very rarely do you get an idea for a game that’s fully formed in your mind. A lot of the times it could start out as an idea for a character and then you start to fill in the blanks about this character in your mind. Where do they come from? What is there motivation and from there you start thinking about what kind of world they fit in.
Animation pricer

How Much Does It Cost To Make An Animation Project? A New Tool For Animators

/
How much does an animated project cost? I am an animation studio owner since 2010 and I am still not sure what to reply - at least not right away. We have created the animpricer.com tool to assist animation professionals and animation studio owners around the world in getting a quick estimate of the cost of their animated project. Through 9 quick steps you input the details of your project and the animpricer.com tool calculates the estimated cost and production time in weeks. You can then tune the inputs and see how it affects estimated cost and time to land where it feels right for you and your project - your budget and deadline.
Claymation

Working In Claymation: Making Of Music Video 'Stranger Danger'

/
I began the process by having the band send me all of their ideas; I asked for images, videos, songs, lists - anything that would help to give me a true sense of what they had in mind.